- Pokemon extreme randomizer shinylocke down Pc#
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Quality-of-life features, such as Pokémon-Amie, the DexNav, or Super Training, may not be used. (This does not apply to Sword and Shield, or Brilliant Diamond and Shining Pearl, where the Exp. Any Pokémon obtained must be either given to the player or hatched from an Egg. What to do with Pokémon in a player's collection that surpass the level limit is up to the player.
The player may not use Pokémon above a certain level limit based on the level of the next Gym Leader/ Elite Four/ Champion's highest leveled Pokémon. ( Black 2 and White 2 only) The difficulty must be set to Challenge Mode, which increases the levels of opposing Trainers' Pokémon. The player may not evolve their captured Pokémon, but evolved Pokémon may still be caught. Poké Marts may not be used the only items that may be used are those found in the overworld or given to the player by NPCs. The number of Poké Balls able to be purchased per Poké Mart is limited to a certain number. The player is limited in their Pokémon Center visits to a certain number per town. Or, Pokémon Centers may not be used, meaning only Potions and items may be used for healing. Potions and status-healing items may not be used, so the player may only use Pokémon Centers for healing. Pokemon extreme randomizer shinylocke down Pc#
The player's Starter Pokémon must be released or permanently put into a PC box after the first wild Pokémon is caught. The battle style must be changed to "set" in the options menu, meaning the player does not get the opportunity to switch out their Pokémon after an opponent's Pokémon faints. The player must use the same number of Pokémon as the opponent uses during a Gym battle or rival battle. The player may only catch the first Pokémon after each Gym battle instead of in each area. A black out/white out is considered to be a "game over," even if there are usable Pokémon left in the PC, and the player must start over. Alternatively, use the Trainer ID modulo 3 for the same purposes. Pokemon extreme randomizer shinylocke down free#
A common system is if the last digit of the player's Trainer ID number is 1-3, the player must choose the Grass-type starter if it is 4-6, the Fire-type starter if it is 7-9, the Water-type starter if it is 0, free choice.
The player's Starter Pokémon must be randomly chosen. Regardless of the optional rules being used, the run is considered a Nuzlocke Challenge as long as the two basic rules are still in place. Many other rules exist other than those listed here challengers adjust their personal rules according to their own preferences. Though the above rules tend to stay consistent with all challengers, many optional variations and amendments to the rules have been created by players to further adjust difficulty. Being able to do so would render all of the other rules pointless. The player may not voluntarily reset and reload the game whenever things go wrong. As of White: Hard-Mode Episode 3, it is implied that the player can accept Pokémon that are received freely from NPCs. As for trading and retrading the same Pokémon (for the purpose of evolving a Graveler, for example), there is no firm consensus. The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through trading, Mystery Gifts, etc., are prohibited. The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds. Other near-universally used rules include: This restriction does not apply to Pokémon able to be captured during static encounters, nor to Shiny Pokémon. If the first encounter in the area is a double battle, the player is free to choose which of the two wild Pokémon they would like to catch but may only catch one of them. If the first wild Pokémon encountered faints or flees, there are no second chances. The player may only catch the first wild Pokémon encountered in each area, and none else. Any Pokémon that faints is considered dead, and must be released or put in the Pokémon Storage System permanently (or may be transferred to another game, as long as the Pokémon is never able to be used again during this run). The Nuzlocke Challenge has only two rules that must be followed: